Serious games and virtual reality represent a large, and actively growing, industry – the application of modern games technology in a wide range of areas around medicine, training, education, security and beyond. While educational games already represent a multi-billion dollar global industry, the recent growth in virtual reality has seen predictions that this market will grow to $150 billion dollars by 2020 (Techcrunch, April 6, 2015).
The MSc provided my design practice with the skills to become a key part of this explosive growth, and potential to become key innovators in this exciting and rapidly developing area. The MSc offered professional development to gain first hand practical programming/scripting experience that was transferable to design, develop and analyse game theory, pedagogy and simulations for a range of application areas and to conduct interdisciplinary research in the serious applications of games technology, particularly in heritage, education and training.
Skills & Experience
WEB • BRANDING • UX/UI
Develop experience, knowledge and skills in 3D digital technology, and its applications in serious games application and virtual reality
A strong understanding of commercial visualisation hardware and software, and harnessing there capabilities to interactively explore, manipulate and understand 3D data
Deploy the digital data acquisition, processing, archiving and presentation process as the synthesis of research, analysis, development and critique within the context of scientific and technological change
Develop autonomous and self-directed exploration, individual expression and critical activity within an environment of professional and peer-critique space
Multi-disciplinary research in visualisation and related fields including computer science, history, culture study, archaeology, architecture, the build environment, art and design, tourist management, medical science, healthcare and education
Construct and apply research materials and methodology tailored to support a Masters project and its outcomes within an organisational context
VR • WEB • UX/UI
Human Computer Interactionadmin2019-12-04T09:16:53+00:00