Project Description

’What If’ Residency

SALTSPACE DIGITAL RESIDENCY

My residency at SaltSpace for the ‘What If’ interrogates the site of the Old Basin Tavern, Glasgow. This residency will enable me to respond to the local lost building and create a project with a culture & heritage theme that enhances my knowledge of the built environment on the Forth and Clyde canal where I live, work and create”.

As the residency progresses I will be researching the Forth and Clyde Canal Corridor and its physical role on the built industrial, urban environment. Her aim is to respond through contextual design, by placing the Augmented Reality built environment in “context” and gain feedback from local Forth & Clyde Canal Residents.

R + D

WEEK 1

The first steps for the R&D stage of my project was to look at key theories surrounding emergent technology, including Immersion, Agency and Transition.

The Augmented reality (AR) experience has embedded affordances embedded in to the 3d models which offer agency and embodiment.

My work will look to respond to the emotional and physical effect when you involve human interaction in the temporal mixed reality environment, through exploring trajectories in the original spatial site of the Old Basin Canal.

DEVELOPMENT

WEEK 2

The next step was to respond to the physical and contextual site of the Old Basin Tavern, to examine the social impact of this public space, as it was frequented by the workers and residents of the canal and North Glasgow.

The public space was a hub of working class humans, who shaped the canal experience in the late 1800s, the stories of the Tavern, reflect a colourful space where the Navvies socialised with the locals due to the OBTs close proximity to the canal and locality north of the city.’

The project required research into computer science, in order to understand the principles and theories of an augmented 3D environment I have went back to the mathematician Hamilton (1866) exploring his theory on the fourth dimension and the need to have it in order to create motion within a 3D space. Quaternions are very useful when designing in 3D space and especially in augmented reality reality.

TEST

WEEK 3

This week my project has reached the prototype stage. The objective is to gain a deeper understanding of the skin and bones of the site. The influence of Stewart Brands, ‘How buildings learn‘ has introduced a new way to observe the built environment. My project requires two versions of the Old basin Tavern, Brands book offers a visual way to deconstruct the original site into six layers; Site, Structure, Skin, Services, Spaceplan and Stuff.

Bands writing has given me a new angle to look at the project and how to approach the rebuild in three dimensions, including the look and feel of both treatments of the Old Basin Tavern.

Project

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