Project Description

The Crannog

International Heritage Visualisation Application

Design, development and deployment of an interactive 3D cultural heritage application using Unity, game engine. The application is called ’The Crannog’ and consists of a set of three simple interactive challenges, which visitors of the venue can play in single-player mode.

Technical skills

Heritage • Culture • Interaction
  • Designing of the digital application and appropriate considerations, constraints and methods such as interaction design, accessible design and micro interactions

  • Development and delivery of basic interaction design patterns and solutions for the integration of the interactions for heritage large visual display

  • Interaction storyboard to show visual journeys of interactions and the users agency while using them.

Art Direction

Design • Gameplay • UX/UI

The art direction of ’The Crannog’ application was based on a low poly ascetic and the style of the artefacts that was appropriate to the theme to give the application a high appeal to the target market who are 6-12 year old children. Strong emphasis was made on the user interface to be simple, however highly stylised to give a feel of authenticity within the application.


Game Overview

Style • Design • UX/UI

The story begins with a young person and what is was like 2,500 years ago living in the Scottish Crannog which is a unique reconstruction of an ancient loch dwelling in the heart of beautiful Scotland.

The gameplay learning outcomes will be presented in a set of three a mini apps that will offer immediate player feedback, with no need for tutoring as the application will offer clear instructional which will help in the continuous use and to avoid creation of visitors’ queues.

The application has also been designed for players to join, play a short game and then leave at any time feel rewarded from a good user experience.

Pedagogy Patterns

Learn • Play • Share

The application learning outcomes are presented a visual diagram of the pedagogical patterns in order to purvey the user with a learning outcome takeaway rather just a game experience.


Application Interactions

Learn • Play • Share

The application interaction designs were fundamentally concerned with the user having meaningful interactions with the user interface. This determined what visuals methods we’re designed for the feedback of the application and if they offered the player a sense of agency.

Mood Board

Colour • Style Direction • Typography

Visual Design

Colour • Style Direction • Typography

Key Deliverables

Colour • Style Direction • Typography

The sound was chosen to complement the animation and enhance the ambiance of the gameplay

The application game play was designed focused on pedagogical theories of active and critical learning that encourage active and critical play

Through research a local Scottish attraction and through various searches the idea of creating the Scottish crannog was a strong idea

The final application  followed closely to the initial diagrams, designs and focused on visual design, animation and simple but effective interactions

Future developments for the game design would be to explore more in-depth design for the UI and having it more dynamic interaction with the gameplay

The applications future development would offer more learning outcomes and exploration of the environment through deeper narrative story telling


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