Project Description
Interactive Visualisation Application
Serious Game & Unity
The applications aim was to develop an interactive experience with a strong focus on the user interface and user-centred design.
The application main objective was to challenge sexism in the games industry.
The applications central narrative is based on a distant dystopian future; diversity doesn’t exist any more. Everyone looks the same, save for their role identifier (assigned at birth, represented by a square, triangle, or circle shaped head) that indicates their part in the day-to-day functioning of the Society. There is no central ruling power, nor is there a need for one: everyone knows their role, and each Role is self-regulated. All peoples are, on the surface, equal. However, uniformity cannot eradicate discrimination, and not all roles are treated equally.
Technical skills
Theme • Genre • Mechanics
Designing UI and UX for a multi-level application, focusing on creating a strong visual design style with ease of use.
The application had strong empathise on creating a game play flow, which as reflected in the interaction design and documented in the game design document
The application was created using an agile process, to build prototypes, wireframes and user storyboards
Strong visual design, skilled in producing high fidelity screen layouts and functional wireframes
Problem Statement
Theme • Genre • Mechanics
The applications problem statement addressed modern-day sexism/gender discrimination by demonstrating to the player through gameplay mechanics the struggles faced daily by women in Western societies. The applications objectives were facilitating empathy in the player for women’s struggles by allowing them to experience the receiving end of sexism and discrimination.
