Loading...
VR Application2019-12-05T19:29:46+00:00

Project Description

VR Application

MSc Serious Games and Virtual Reality

As a Senior UI/UX Designer with proven experience working directly for international clients, I aim to help them define clear and solid design strategies. As an experienced designer, I have hands on skills and first hand expertise in UX methodologies that cover discovery, ideation, prototyping in an agile and sprint driven dynamic environments. My specialism is user testing individuals for Usability Standards and Sense of Presence in Virtual environments focusing on Virtual Reality. However I have strong experience in online, desktop and web environments and can successfully offer a constructive evaluation on emerging technological environments.

Technical skills

  • Agile methodology, wireframes, storyboarding, user experience, user testing of 24 participants, iteration process and final project

  • Experience designing low poly 3D modelling, texturing and animation skills

  • Practical experience with 3D Software such as Probuilder and experience of Unity engine for interaction design

  • Dissertation of 12000 words, exploring the topic of user interface design for emerging technologies specifically virtual reality

Key VR attributes

Immersion
Sense of Presence
Usability

DOES A GRAPHICAL USER INTERFACE WITHIN AN IMMERSIVE VIRTUAL ENVIRONMENT IMPACT THE PLAYERS EXPERIENCE OF PRESENCE

Abstract

The study proposes the design, development and user testing of a virtual reality application in a four level Charles Rennie Mackintosh style tearoom to test for the relationship between usability and its effects on a sense of presence in a well-designed virtual environment.

The dissertation includes contextual background research in historical and contemporary usability design for software development, which includes, definitions of immersion and presence, a literature review evaluating current usability standards all of which has been drivers in the full design, development and deployment of a fully immersive application designed for oculus go virtual reality head mounted display.

A diverse group of twenty four participants experienced four full narrative levels in various orders to test for order effect, where each level design was presented to the player with various interactive graphic user interfaces. The gui were designed in a reductive method which included reduction of key elements, such as the Header, Sound, Image which were removed in order to present to the player different treatments in each level, using an order effect system to test their experiences for usability and sense of presence. user testing data was gathered to test for aspects of usability, presence, engagement, realism and negative effects.

Analysis of the data confirmed that the players experienced significant high usability outcomes which were above standardised recommend usability average which is currently sixty eight.

Furthermore, the data revealed presence levels were standard and showed immersion but particularly engagement levels to be high, suggesting the application  is a valid method of testing for usability and the sense of presence.

Future development will focus on specific parts of Usability, for example, learnability of the levels increasing satisfaction of the Serious Game application experience.

Furthermore, improvements in immersion and presence, specifically Spatial presence will be looked at by adding more realistic elements to the Virtual Reality Environment and creating a user flow of levels, focusing on more engagement through artefacts in the environment to help with the Pedagogy aspect and in turn will give the player more affordances and offer a higher sense of engagement and Spatial presence.

Methodology

Development

An agile-style development process for the Application begins by creating the introduction and User Interface (UI), main environment wire frames to visually show interactions and primitive placements. The narrative UI flow implementation was crucial in creating a believable and immersive experience, the full complete game will then have Oculus Go integration and will be user tested.

Agile
Hardware
Storyboard
Materials

Main Environment

Development

An agile-style development process for the Application begins by creating the introduction and User Interface (UI), main environment wire frames to visually show interactions and primitive placements. The narrative UI flow implementation was crucial in creating a believable and immersive experience, the full complete game will then have Oculus Go integration and will be user tested.

Narrative flow
Infrastructure
Infrastructure
Infrastructure

Results

Development outcomes

This section presents the outcomes of the application of a virtual reality escape room ‘The Dug Out’ set in the Charles Rennie Mackintosh’s subterranean tearoom at 218, Sauchiehall street. It incorporated usability and presence testing with oculus go.

The application includes five key scenes, four for level user testing purposes and one for navigation. The application has been designed using an agile methodology, starting with research and development, storyboards, environment creation, narrative, user Interface wireframe, 3D modelling and acquisition of primitives, Technology integration and alpha and beta testing.

The design for each graphic user interface for the level design was based on a resolution of 750 x 750 px to give a curved square effect and feeling of being part of the environment. The design aesthetic for the application was designed on a curved user interface panel and presented on an in-world canvas using an OVR camera to make it feel part of the environment.

The main navigation screens were created using a 3600 x 1200 size screen to give a more cinematic feel to the environment. Expanding Mackintosh’s designs into the graphical user interface panel, we’re a natural progression as the Mackintosh colourways offered a dynamic feel establishing the graphical user interface panel through the geometric angles and primary accents of yellow and green.

Results

Portfolio

VR • WEB  • UX/UI
My Global Clients