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Serious Games Design & Research2019-10-31T10:42:19+00:00

Project Description

Serious Game Design & Research

Design

Praxis was serious game designed collaboratively in a broad game format related to a specified application area, which was to teach the user on the fundamentals on critical thinking.

The research also included game mechanics, pedagogical challenges and to produce a board game for the educational purposes

Skills & Experience

HCI • Games studies • Game-based learning • Game theory
  • Demonstrates a critical understanding and knowledge of history and development of Games development and research 

  • Design games for interested application domain using interaction devices and software 

  • Research and reflect on games design literature as well as HCI, games studies, game -based learning and game theory 

Socrates

Disciplined thinking that is clear, rational, open minded and informed by evidence

Socrates

The Problem

Research • Pedagogical patterns • learning
  • Misconceptions of students impacting the students in accessing critical thinking

  • Students lacked a methodology, tool or strategies to practice or achieve high level critical thinking

  • Reluctant from younger or international students to challenge or lacked confidence in challenging authority figures

  • Excepting there is more than one way to understand the world by answering questions on social, cultural or

Triadic Design

Meaning • Reality • Game

Triadic design offered the games application usefulness of using digital games beyond entertainment. The Triadic methodology offered fundamentals of designing any game with a serious purpose and provides a way of thinking on how to design one successfully.

Play

 Praxis gameplay begins with the player being a student of Praxis and relies on the skills of attention to detail, catergorisation and critical debate. The game takes place in a fictional space called planet praxis. The game ends when the player have gone through the six stages of Praxis and the winner is the player with the most diamonds of Knowledge

Reality

Students thinking they are rational thinkers and not challenging their personal belief systems. Students not confident in challenging experts in their field. Students not having the resources to access high level academic thinking. Misunderstanding what’s is meant by “critical thinking”

Meaning

Critical thinking, strong skills in awareness and understanding of ones own thought processess, monitoring and identifying thinking process and checking progress towards goal. Learning principles which encourage active and critical, not passive learning and appreciating interactions.

Gameplay

Meaning • Reality • Game

The players are asked to create visual arguments, using symbols (Praxis cards) and argument cards

Praxis card

1 point

Scoring

White

Praxis card

2 point

Scoring

White

Card

Praxis card

3 point

Scoring

White

Card

Rectangle

Game Flow
& player interaction

Progress • Evaluation • Score

The game flow and player interactions were visualised through diagrams that represented the game stage which was a large game loop, and encompassed three basic loops, player turn, progress token and evaluation phase.

Game stage
Progress
Assess
Evaluate
Compare
Feedback

Final results 

Meaning • Reality • Game

The initial idea was to create a dynamic, interactive and strategy driven card game. Players interact with visual problem solving environment where they can have a challenging social experience.

Portfolio

VR • WEB  • UX/UI
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