The applications aim was to develop an interactive experience with a strong focus on the user interface and user-centred design.
The application main objective was to challenge sexism in the games industry.
The applications central narrative is based on a distant dystopian future; diversity doesn’t exist any more. Everyone looks the same, save for their role identifier (assigned at birth, represented by a square, triangle, or circle shaped head) that indicates their part in the day-to-day functioning of the Society. There is no central ruling power, nor is there a need for one: everyone knows their role, and each Role is self-regulated. All peoples are, on the surface, equal. However, uniformity cannot eradicate discrimination, and not all roles are treated equally.